Ao does not sanction worshipers and distances himself from mortals. Above all other deities is Ao, the Overlord. Much of the history of The Realms detailed in novels and source books concerns the actions of various deities or The Chosen (mortal representatives with a portion of their deities' power) such as Elminster, Fzoul Chembryl, Midnight (who later became the new embodiment of the goddess of magic, Mystra), and the Seven Sisters. A huge number of diverse deities exist within several polytheistic pantheons a large number of supplements have documented many of them, some in more detail than others. All deities must have worshipers to survive, and all mortals must worship a patron deity to secure a good afterlife. They do not have a passive role, but in fact interact directly in mortal affairs, answer prayers, and have their own personal agendas. Religion plays a large part in the Forgotten Realms, with deities and their followers being an integral part of the world. With the release of the 2001 Forgotten Realms Campaign Setting, the setting was given its own distinct and separate cosmological arrangement, with unique planes not explicitly connected to those of the other settings. In this way each of the Dungeons & Dragons campaign settings were linked together to form one interwoven world connected by various planes of existence. In early editions of the setting, The Realms shared a unified cosmology with various other campaign settings called the Great Wheel. ![]() Various products detailing specific areas of Faerûn, such as the 2nd edition FR13 Anauroch (1991), FR15 Gold and Glory (1992), FR16 The Shining South (1993), and FRS1 The Dalelands (1993), have been released, and through these much of the continent has been heavily detailed and documented to create a highly developed setting. Kara-Tur, roughly corresponding to ancient East Asia, was later the focus of its own source book Kara-Tur: The Eastern Realms, published in 1988. The other continents include Kara-Tur, Zakhara, Maztica, and other yet unspecified landmasses. Trade is performed by ship or horse-drawn vehicle, and manufacturing is based upon cottage industry.Ībeir-Toril consists of several large continents, including Faerûn, which was first detailed in the original Forgotten Realms Campaign Set, published in 1987 by TSR. There are several nation states and many independent cities, with loose alliances being formed for defense or conquest. However, the presence of magic provides an additional element of power to the societies. Technologically, the world of the Forgotten Realms is not nearly as advanced as that of Earth in this respect, it resembles the pre-industrial Earth of the 13th or 14th century. Unlike Earth, the lands of the Forgotten Realms are not all ruled by the human race: the planet Abeir-Toril is shared by humans, dwarves, elves, goblins, orcs, and other peoples and creatures. The focus of the Forgotten Realms setting is the continent of Faerûn, part of the fictional world of Abeir-Toril, an Earth-like planet with many real-world influences.
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